Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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# T-Node
Node graph creation tool based on unity experimental graphview and if possible latter,GTF.
the main goal of the repo is to make graph creation easier and more intuitive.
Note **it's not usable and productive on current stage** and need a better
development .
The tool separate its graph editor implementation and the graph creation logic.
# Install
currently under development
# Some Features
* Create graph script a the creator tool
* Node creation based on specified type of graph
* Easy port creation via attribute
* Runtime graph
* Blackboard for runtime graph as exposed parameters
* Runtime graph execution
* An easy test mode (Runtime graph only)
* Scene object nodes hold scene objects
# Some To-dos
* Function as port
* Circular dependency support for some situations such as FSM
* Edge colors customization
# Usage
Not yet documented
### Convention