Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNodeCore.Attribute;
using TNodeCore.Attribute.Ports;
using TNodeCore.RuntimeCache;
using UnityEngine;
namespace TNodeCore.Models{
[Serializable]
[InternalUsage]
public class BlackboardDragNodeData:SceneNodeData{
public string blackDragData;
/// <summary>
/// it's very hacky way to get blackboard data ,even when the value is null,type info is not null!
/// </summary>
/// TODO : The type handling in a safer way in the future
[Output("",PortNameHandling.MemberType,TypeHandling.Implemented)]
public object Value => BlackboardData.GetValue(blackDragData);
public BlackboardDragNodeData(){
}
}
[Serializable]
public class SceneNodeData:NodeData{
public BlackboardData BlackboardData{ get; set; }
}
}