Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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taoria d1c496abee refactor: add a package.json 3 years ago
Scenes fix: little work around on saving data 3 years ago
TNode refactor: add a package.json 3 years ago
.gitignore 1.Init pack 3 years ago
License Create License 3 years ago
License.meta 1.fix a bug for graph editor creator 3 years ago
README.md chore:update readme 3 years ago
Scenes.meta 1.Init pack 3 years ago
TNode.meta refactor:move around hierarchy 3 years ago
TextMesh Pro.meta feat: force blackboard select no scene object 3 years ago

README.md

T-Node

Node graph creation tool based on unity experimental graphview and if possible latter,GTF. the main goal of the repo is to make graph creation easier and more intuitive.

Note it's not usable and productive on current stage and need a better development . and it's mainly for my own use now.

The tool separate its graph editor implementation and the graph creation logic.

Install

currently under development

Main Features

  • Create graph script by the creator tool
  • Node creation based on specified type of graph
  • Easy port creation via attribute
  • Runtime graph
  • Blackboard for runtime graph as exposed parameters
  • Runtime graph execution
  • An easy test mode (Runtime graph only)

Some To-dos

  • Caching runtime state for faster execution
  • Undo redo support
  • Function as port
  • Better blackboard support

Usage

No ,It's better not to use TNode at current stage until it's stable.

Convention