Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNodeCore.Runtime.Attributes;
using UnityEngine;
using UnityEngine.Serialization;
namespace TNodeCore.Runtime.Models{
[Serializable]
public abstract class Model:ICloneable{
#if UNITY_EDITOR
[HideInBlackboard]
public Rect positionInView;
#endif
[DisableOnInspector]
[HideInBlackboard]
public string id;
[NonSerialized]
private int _fastAccessId=0;
public object Clone(){
var memberwiseClone = this.MemberwiseClone();
return memberwiseClone;
}
/// <summary>
/// Record and map the node by a string is cost.converted it to an integer to speed the process.
/// </summary>
public int FastAccessId => _fastAccessId==0?_fastAccessId=GetHashCode():_fastAccessId;
}
}