Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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namespace TilemapGenerator.ThirdParty.Extensions{
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public static class ArrayExtensions {
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public static void Fill<T>(this T[] originalArray, T with) {
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for(int i = 0; i < originalArray.Length; i++){
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originalArray[i] = with;
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}
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}
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}
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} |