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45 lines
1.1 KiB
45 lines
1.1 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TNodeCore.Runtime.Attributes;
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using UnityEngine;
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namespace TNodeCore.Runtime.Models{
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/// <summary>
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/// this class is used to store the data of a node
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/// inherit it to implement your own node
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/// when declare a port for this node,you can use attribute [PortTypeName] on a field to claim a port.a port will not be inspected by default inspector.
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/// fields that are not marked with [PortTypeName] will be inspected by default inspector.
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///
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/// </summary>
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[Serializable]
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public class NodeData:Model{
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public NodeData() : base(){
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//Object Registration
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}
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public string nodeName;
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public bool entryPoint;
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public virtual void Process(){
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}
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public virtual IEnumerator AfterProcess(){
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yield return null;
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}
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#if UNITY_EDITOR
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[HideInInspector] public bool isTest;
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public virtual void OnTest(){
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}
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#endif
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}
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} |