Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
namespace TNode.Attribute{
/// <summary>
/// Use this attribute to mark a field as disabled.An disable field will not be edit by the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
public class DisableOnInspectorAttribute:System.Attribute{
}
}