Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

75 lines
1.8 KiB

using TNode.Editor.Inspector;
using TNode.Models;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
namespace TNode.Editor.BaseViews{
//A NodeAttribute monitor some type of node in the graph
public abstract class NodeView<T> : Node,INodeView where T:NodeData,new(){
protected T _data;
private readonly NodeInspectorInNode _nodeInspectorInNode;
public T Data{
get => _data;
set{
_data = value;
OnDataChanged?.Invoke(value);
}
}
public sealed override string title{
get => base.title;
set => base.title = value;
}
public event System.Action<T> OnDataChanged;
protected NodeView(){
OnDataChanged+=OnDataChangedHandler;
_nodeInspectorInNode = new NodeInspectorInNode(){
name = "nodeInspectorInNode"
};
this.extensionContainer.Add(_nodeInspectorInNode);
}
private void OnDataChangedHandler(T obj){
this.title = _data.nodeName;
if (_nodeInspectorInNode != null){
_nodeInspectorInNode.Data = obj;
this.RefreshExpandedState();
this.expanded = true;
}
}
public void SetNodeData(NodeData nodeData){
Data = (T)nodeData;
}
public NodeData GetNodeData(){
return _data;
}
public void OnDataModified(){
Refresh();
}
public void Refresh(){
title = _data.nodeName;
}
}
public interface INodeView{
public void SetNodeData(NodeData nodeData);
public NodeData GetNodeData();
public void OnDataModified();
}
}