Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
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using TNode.BaseModels;
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using UnityEngine;
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namespace TNode.Models{
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[Serializable]
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public class NodeData:IModel{
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public NodeData() : base(){
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//Object Registration
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}
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public string nodeName;
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public bool entryPoint;
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#if UNITY_EDITOR
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public Rect rect;
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#endif
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}
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} |