Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System.Reflection;
using TNode.Attribute;
using TNode.Editor.Serialization;
using TNode.Models;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace TNode.Editor.Inspector{
public class NodeInspectorInNode:VisualElement{
private NodeData _data;
public NodeData Data{
get => _data;
set{
_data = value;
UpdateData();
}
}
public NodeInspectorInNode():base(){
}
private void UpdateData(){
if (_data != null){
RefreshInspector();
}
}
private void RefreshInspector(){
//Set size
Clear();
//RefreshItems();
RefreshPropertyDrawer();
}
private void RefreshPropertyDrawer(){
//Check if the data's type is a generic type of BlackboardDragNodeData<>
if (_data.GetType().IsSubclassOf(typeof(BlackboardDragNodeData))){
return;
}
var serializedObject = new SerializedObject((NodeDataWrapper)_data);
foreach (var field in _data.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public|BindingFlags.NonPublic)){
//Create corresponding property field
//check if the field has ShowInNodeView attribute
var showInNodeViewAttribute = field.GetCustomAttribute<ShowInNodeViewAttribute>() != null;
if (!showInNodeViewAttribute)
continue;
var drawer = new PropertyField(serializedObject.FindProperty("data").FindPropertyRelative(field.Name),field.Name);
drawer.Bind(serializedObject);
Add(drawer);
}
}
}
}