Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using TNode.Attribute;
using TNode.Models;
namespace TNode.Editor.NodeViews{
[ViewComponent]
public class DragBaseNodeView<T>:BaseNodeView<BlackboardDragNodeData<T>>{
public DragBaseNodeView() : base(){
//Make capsule like style
this.titleContainer.visible = false;
this.titleContainer.RemoveFromHierarchy();
}
}
}