Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNode.Attribute;
using TNode.Attribute.Ports;
using TNode.Editor.Inspector;
using TNode.Models;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
namespace TNode.Editor.BaseViews{
//A NodeAttribute monitor some type of node in the graph
public abstract class NodeView<T> : Node,INodeView where T:NodeData,new(){
protected T _data;
private readonly NodeInspectorInNode _nodeInspectorInNode;
public T Data{
get => _data;
set{
if(_data!=null)
((NodeDataWrapper)_data).OnValueChanged -= OnDataValueChanged;
_data = value;
OnDataChanged?.Invoke(value);
if(_data!=null)
((NodeDataWrapper)_data).OnValueChanged += OnDataValueChanged;
}
}
private void OnDataValueChanged(NodeDataWrapper obj){
Refresh();
}
public sealed override string title{
get => base.title;
set => base.title = value;
}
public event System.Action<T> OnDataChanged;
protected NodeView(){
OnDataChanged+=OnDataChangedHandler;
_nodeInspectorInNode = new NodeInspectorInNode(){
name = "nodeInspectorInNode"
};
this.extensionContainer.Add(_nodeInspectorInNode);
}
private void OnDataChangedHandler(T obj){
this.title = _data.nodeName;
if (_nodeInspectorInNode != null){
_nodeInspectorInNode.Data = obj;
}
BuildInputAndOutputPort();
this.expanded = true;
this.RefreshExpandedState();
}
private void BuildInputAndOutputPort(){
var propertyInfos = _data.GetType().GetProperties();
foreach (var propertyInfo in propertyInfos){
var attribute = propertyInfo.GetCustomAttributes(typeof(OutputAttribute),true);
if (attribute.Length > 0){
Port port = InstantiatePort(Orientation.Horizontal, Direction.Output,Port.Capacity.Multi,propertyInfo.PropertyType);
this.outputContainer.Add(port);
port.portName = propertyInfo.Name;
port.name = propertyInfo.Name;
}
}
foreach (var propertyInfo in propertyInfos){
Debug.Log(propertyInfos);
var attribute = propertyInfo.GetCustomAttributes(typeof(InputAttribute),true);
if (attribute.Length > 0){
Port port = InstantiatePort(Orientation.Horizontal, Direction.Input,Port.Capacity.Multi,propertyInfo.PropertyType);
this.inputContainer.Add(port);
port.portName = propertyInfo.Name;
port.name = propertyInfo.Name;
}
}
}
public void SetNodeData(NodeData nodeData){
Data = (T)nodeData;
}
public NodeData GetNodeData(){
return _data;
}
public void OnDataModified(){
Refresh();
}
public void Refresh(){
title = _data.nodeName;
}
}
public interface INodeView{
public void SetNodeData(NodeData nodeData);
public NodeData GetNodeData();
public void OnDataModified();
}
}