Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System;
using TNode.GraphCreator.Runtime;
using TNodeCore.Runtime.Attributes;
using TNodeCore.Runtime.Models;
namespace TNodeCore.GraphCreator.Runtime.Nodes{
namespace TNode.GraphCreator.Runtime{
[GraphUsage(typeof(MetaGraph))]
[Serializable]
public class GraphMetaNode:NodeData{
[ShowInNode]
public string createNodeName;
}
}
}