Unity graph tool solution based on different implementation now focused on Unity.Experimental.Graphview
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using System.Collections.Generic;
using TNode.Editor.EditorPersistence;
using TNode.Editor.Model;
using UnityEngine;
namespace TNode.Editor{
[CreateAssetMenu(fileName = "NodeAttribute Editor Config", menuName = "TNode/NodeAttribute Editor Config")]
public class GraphEditorData:ScriptableObject{
public List<NodeEditorData> nodesData;
public List<NodeEditorData> subWindowPos;
public List<IGraphViewPersistence> graphViewPersistence;
}
}