using UnityEditor; using UnityEditor.AssetImporters; using UnityEngine; namespace TNode.Editor.Inspector{ // [CustomEditor(typeof(MonoImporter))] // public class MonoScriptInspector:AssetImporterEditor{ // public override void OnInspectorGUI(){ // base.OnInspectorGUI(); // if(GUILayout.Button("Open")){ // EditorUtility.OpenWithDefaultApp(AssetDatabase.GetAssetPath(target)); // } // } // } // }