using System; using TNodeCore.Attribute.Ports; using TNodeCore.RuntimeCache; using UnityEngine; namespace TNodeCore.Models{ [Serializable] public class BlackboardDragNodeData:NodeData{ public string blackDragData; [SerializeReference] public BlackboardData blackboardData; [Output("",PortNameHandling.MemberType,TypeHandling.Implemented)] public object Value => blackboardData.GetValue(blackDragData); public BlackboardDragNodeData(){ } } }