using System;
using System.Collections.Generic;
using TNodeCore.Runtime.Models;
using UnityEngine;
namespace TNode.TNodeCore.Editor.Models{
///
/// Placemats hold the nodes
///
[Serializable]
public class PlacematModel:EditorModel{
///
/// In the experimental Graphview, no hostModels should be add.ignore it in most cases.
///
[SerializeReference]
public List hostModels = new List();
///
/// zOrder of the placemat
///
public int zOrder;
///
/// title of the placemat
///
public string title;
}
}