using System; using System.Collections.Generic; using TNodeCore.Runtime.Models; using UnityEngine; namespace TNode.TNodeCore.Editor.Models{ /// /// Placemats hold the nodes /// [Serializable] public class PlacematModel:EditorModel{ /// /// In the experimental Graphview, no hostModels should be add.ignore it in most cases. /// [SerializeReference] public List hostModels = new List(); /// /// zOrder of the placemat /// public int zOrder; /// /// title of the placemat /// public string title; } }