using TNodeCore.Runtime; using TNodeCore.Runtime.Attributes; using TNodeCore.Runtime.Attributes.Ports; using TNodeCore.Runtime.Models; using UnityEngine; namespace Samples{ [GraphUsage(typeof(HelloGraph),"Math")] public class AddNode:NodeData{ [Input] public Vector3 A{ get; set; } [Input] public Vector2 B{ get; set; } [Output] public Vector3 Res{ get; set; } public override void Process(){ Res = A + (Vector3)B; Debug.Log(Res); this.Log(Res.ToString()); } } }