using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace TNode.TNodeCore.Editor.Models{
///
/// It's called the graphview - model .not the ViewModel concept in MVVM.
/// Help graph view to persist its own data
///
[Serializable]
public class GraphViewModel:EditorModel{
///
/// The scaling factor of a graph view.
///
public float persistScale = 1f;
///
/// The offset of a graph view in the canvas
///
public Vector2 persistOffset = Vector2.zero;
///
///Is this graph view have a blackboard turn on.
///
public bool isBlackboardOn;
}
}