using TNode.Models;
using UnityEngine.UIElements;
namespace TNode.Editor.Inspector{
///
/// Tiny Inspector item is a simple inspector item inside a node view ,it monitor node data
///
///
public class TinyInspectorItem:VisualElement,INodeDataBinding{
public string BindingPath{ get; set; }
public NodeData BindingNodeData{ get; set; }
}
}