SoUI 0.5版本占坑
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globals
//globals from YDTriggerSaveLoadSystem:
constant boolean LIBRARY_YDTriggerSaveLoadSystem=true
hashtable YDHT
hashtable YDLOC
//endglobals from YDTriggerSaveLoadSystem
// Generated
trigger gg_trg_start= null
trigger gg_trg_spell= null
unit gg_unit_hfoo_0000= null
trigger l__library_init
//JASSHelper struct globals:
endglobals
//library YDTriggerSaveLoadSystem:
function YDTriggerSaveLoadSystem___Init takes nothing returns nothing
set YDHT=InitHashtable()
set YDLOC=InitHashtable()
endfunction
//library YDTriggerSaveLoadSystem ends
//===========================================================================
//
// 只是另外一张魔兽争霸的地图
//
// Warcraft III map script
// Generated by the Warcraft III World Editor
// Date: Tue Jul 19 11:22:49 2022
// Map Author: 未知
//
//===========================================================================
//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************
function InitGlobals takes nothing returns nothing
endfunction
//***************************************************************************
//*
//* Unit Creation
//*
//***************************************************************************
//===========================================================================
function CreateBuildingsForPlayer0 takes nothing returns nothing
local player p= Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p, 'htow', - 256.0, 320.0, 270.000)
endfunction
//===========================================================================
function CreateUnitsForPlayer0 takes nothing returns nothing
local player p= Player(0)
local unit u
local integer unitID
local trigger t
local real life
set gg_unit_hfoo_0000=CreateUnit(p, 'hfoo', - 340.6, 19.9, 302.210)
endfunction
//===========================================================================
function CreatePlayerBuildings takes nothing returns nothing
call CreateBuildingsForPlayer0()
endfunction
//===========================================================================
function CreatePlayerUnits takes nothing returns nothing
call CreateUnitsForPlayer0()
endfunction
//===========================================================================
function CreateAllUnits takes nothing returns nothing
call CreatePlayerBuildings()
call CreatePlayerUnits()
endfunction
//***************************************************************************
//*
//* Triggers
//*
//***************************************************************************
//===========================================================================
// Trigger: start
//===========================================================================
function Trig_startActions takes nothing returns nothing
call FogEnableOff()
call FogMaskEnable(false)
call SetPlayerStateBJ(Player(0), PLAYER_STATE_RESOURCE_GOLD, 1000)
endfunction
//===========================================================================
function InitTrig_start takes nothing returns nothing
set gg_trg_start=CreateTrigger()
call TriggerAddAction(gg_trg_start, function Trig_startActions)
endfunction
//===========================================================================
// Trigger: spell
//===========================================================================
function Trig_spellConditions takes nothing returns boolean
return ( ( GetSpellAbilityId() == 'AAns' ) )
endfunction
function Trig_spellActions takes nothing returns nothing
local integer ydl_localvar_step= LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76)
set ydl_localvar_step=ydl_localvar_step + 3
call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76, ydl_localvar_step)
call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xECE825E7, ydl_localvar_step)
call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0xB2CB6B32, GetUnitAbilityLevel(gg_unit_hfoo_0000, 'AAns'))
call SetUnitAbilityLevelSwapped('AAns', gg_unit_hfoo_0000, ( LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0xB2CB6B32) + 1 ))
call DisplayTextToPlayer(Player(0), 0, 0, I2S(( LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0xB2CB6B32) + 1 )))
call FlushChildHashtable(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step)
endfunction
//===========================================================================
function InitTrig_spell takes nothing returns nothing
set gg_trg_spell=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_spell, EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(gg_trg_spell, Condition(function Trig_spellConditions))
call TriggerAddAction(gg_trg_spell, function Trig_spellActions)
endfunction
//===========================================================================
function InitCustomTriggers takes nothing returns nothing
call InitTrig_start()
call InitTrig_spell()
endfunction
//===========================================================================
function RunInitializationTriggers takes nothing returns nothing
call ConditionalTriggerExecute(gg_trg_start)
endfunction
//***************************************************************************
//*
//* Players
//*
//***************************************************************************
function InitCustomPlayerSlots takes nothing returns nothing
// Player 0
call SetPlayerStartLocation(Player(0), 0)
call SetPlayerColor(Player(0), ConvertPlayerColor(0))
call SetPlayerRacePreference(Player(0), RACE_PREF_HUMAN)
call SetPlayerRaceSelectable(Player(0), true)
call SetPlayerController(Player(0), MAP_CONTROL_USER)
endfunction
function InitCustomTeams takes nothing returns nothing
// Force: TRIGSTR_002
call SetPlayerTeam(Player(0), 0)
endfunction
//***************************************************************************
//*
//* Main Initialization
//*
//***************************************************************************
//===========================================================================
function main takes nothing returns nothing
call SetCameraBounds(- 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), - 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM))
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
call NewSoundEnvironment("Default")
call SetAmbientDaySound("LordaeronSummerDay")
call SetAmbientNightSound("LordaeronSummerNight")
call SetMapMusic("Music", true, 0)
call CreateAllUnits()
call InitBlizzard()
call ExecuteFunc("YDTriggerSaveLoadSystem___Init")
call InitGlobals()
call InitCustomTriggers()
call RunInitializationTriggers()
endfunction
//***************************************************************************
//*
//* Map Configuration
//*
//***************************************************************************
function config takes nothing returns nothing
call SetMapName("只是另外一张魔兽争霸的地图")
call SetMapDescription("没有说明")
call SetPlayers(1)
call SetTeams(1)
call SetGamePlacement(MAP_PLACEMENT_USE_MAP_SETTINGS)
call DefineStartLocation(0, - 256.0, 320.0)
// Player setup
call InitCustomPlayerSlots()
call SetPlayerSlotAvailable(Player(0), MAP_CONTROL_USER)
call InitGenericPlayerSlots()
endfunction
//Struct method generated initializers/callers: