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81 lines
5.7 KiB
81 lines
5.7 KiB
#if 0
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//--------------------------------------------//
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// 本文件为自动生成,请勿编辑 //
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// thanks to 最萌小汐 //
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//--------------------------------------------//
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#endif
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#ifdef USE_BJ_ANTI_LEAK
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#ifndef INCLUDE_YDWE_ANTI_BJ_LEAK_H
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#define INCLUDE_YDWE_ANTI_BJ_LEAK_H
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#ifdef SCRIPT_INJECTION
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#define PolledWait(a) YDWEPolledWaitNull(a)
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#define PlaySound(a) YDWEPlaySoundNull(a)
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#define GetCurrentCameraSetup() YDWEGetCurrentCameraSetupNull()
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#define TriggerRegisterEnterRectSimple(a,b) YDWETriggerRegisterEnterRectSimpleNull(a,b)
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#define TriggerRegisterLeaveRectSimple(a,b) YDWETriggerRegisterLeaveRectSimpleNull(a,b)
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#define IssueHauntOrderAtLocBJ(a,b) YDWEIssueHauntOrderAtLocBJNull(a,b)
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#define IssueBuildOrderByIdLocBJ(a,b,c) YDWEIssueBuildOrderByIdLocBJNull(a,b,c)
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#define WakePlayerUnits(a) YDWEWakePlayerUnitsNull(a)
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#define EnableCreepSleepBJ(a) YDWEEnableCreepSleepBJNull(a)
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#define PauseAllUnitsBJ(a) YDWEPauseAllUnitsBJNull(a)
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#define ReplaceUnitBJ(a,b,c) YDWEReplaceUnitBJNull(a,b,c)
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#define EnumDestructablesInCircleBJFilter() YDWEEnumDestructablesInCircleBJFilterNull()
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#define EnumDestructablesInCircleBJ(a,b,c) YDWEEnumDestructablesInCircleBJNull(a,b,c)
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#define NudgeUnitsInRectEnum() YDWENudgeUnitsInRectEnumNull()
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#define NudgeItemsInRectEnum() YDWENudgeItemsInRectEnumNull()
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#define NudgeObjectsInRect(a) YDWENudgeObjectsInRectNull(a)
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#define NearbyElevatorExistsEnum() YDWENearbyElevatorExistsEnumNull()
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#define NearbyElevatorExists(a,b) YDWENearbyElevatorExistsNull(a,b)
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#define EnumUnitsSelected(a,b,c) YDWEEnumUnitsSelectedNull(a,b,c)
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#define ChangeElevatorWallBlocker(a,b,c,d) YDWEChangeElevatorWallBlockerNull(a,b,c,d)
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#define ChangeElevatorWalls(a,b,c) YDWEChangeElevatorWallsNull(a,b,c)
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#define GetUnitsInRectMatching(a,b) YDWEGetUnitsInRectMatchingNull(a,b)
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#define GetUnitsInRectAll(a) YDWEGetUnitsInRectAllNull(a)
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#define GetUnitsInRectOfPlayer(a,b) YDWEGetUnitsInRectOfPlayerNull(a,b)
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#define GetUnitsInRangeOfLocMatching(a,b,c) YDWEGetUnitsInRangeOfLocMatchingNull(a,b,c)
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#define GetUnitsInRangeOfLocAll(a,b) YDWEGetUnitsInRangeOfLocAllNull(a,b)
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#define GetUnitsOfTypeIdAll(a) YDWEGetUnitsOfTypeIdAllNull(a)
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#define GetUnitsOfPlayerMatching(a,b) YDWEGetUnitsOfPlayerMatchingNull(a,b)
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#define GetUnitsOfPlayerAll(a) YDWEGetUnitsOfPlayerAllNull(a)
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#define GetUnitsOfPlayerAndTypeId(a,b) YDWEGetUnitsOfPlayerAndTypeIdNull(a,b)
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#define GetUnitsSelectedAll(a) YDWEGetUnitsSelectedAllNull(a)
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#define GetForceOfPlayer(a) YDWEGetForceOfPlayerNull(a)
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#define GetPlayersByMapControl(a) YDWEGetPlayersByMapControlNull(a)
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#define GetPlayersAllies(a) YDWEGetPlayersAlliesNull(a)
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#define GetPlayersEnemies(a) YDWEGetPlayersEnemiesNull(a)
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#define GetPlayersMatching(a) YDWEGetPlayersMatchingNull(a)
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#define GetRandomSubGroupEnum() YDWEGetRandomSubGroupEnumNull()
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#define GetRandomSubGroup(a,b) YDWEGetRandomSubGroupNull(a,b)
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#define CountLivingPlayerUnitsOfTypeId(a,b) YDWECountLivingPlayerUnitsOfTypeIdNull(a,b)
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#define SetUnitFacingToFaceLocTimed(a,b,c) YDWESetUnitFacingToFaceLocTimedNull(a,b,c)
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#define SetUnitFacingToFaceUnitTimed(a,b,c) YDWESetUnitFacingToFaceUnitTimedNull(a,b,c)
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#define MakeUnitsPassiveForPlayer(a) YDWEMakeUnitsPassiveForPlayerNull(a)
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#define MakeUnitsPassiveForTeam(a) YDWEMakeUnitsPassiveForTeamNull(a)
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#define MultiboardSetItemStyleBJ(a,b,c,d,e) YDWEMultiboardSetItemStyleBJNull(a,b,c,d,e)
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#define MultiboardSetItemValueBJ(a,b,c,d) YDWEMultiboardSetItemValueBJNull(a,b,c,d)
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#define MultiboardSetItemColorBJ(a,b,c,d,e,f,g) YDWEMultiboardSetItemColorBJNull(a,b,c,d,e,f,g)
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#define MultiboardSetItemWidthBJ(a,b,c,d) YDWEMultiboardSetItemWidthBJNull(a,b,c,d)
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#define MultiboardSetItemIconBJ(a,b,c,d) YDWEMultiboardSetItemIconBJNull(a,b,c,d)
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#define TriggerActionUnitRescuedBJ() YDWETriggerActionUnitRescuedBJNull()
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#define TryInitRescuableTriggersBJ() YDWETryInitRescuableTriggersBJNull()
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#define MakeUnitRescuableToForceBJEnum() YDWEMakeUnitRescuableToForceBJEnumNull()
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#define MakeUnitRescuableToForceBJ(a,b,c) YDWEMakeUnitRescuableToForceBJNull(a,b,c)
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#define BlightGoldMineForPlayerBJ(a,b) YDWEBlightGoldMineForPlayerBJNull(a,b)
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#define BlightGoldMineForPlayer(a,b) YDWEBlightGoldMineForPlayerNull(a,b)
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#define SetPlayerColorBJ(a,b,c) YDWESetPlayerColorBJNull(a,b,c)
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#define InitRescuableBehaviorBJ() YDWEInitRescuableBehaviorBJNull()
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#define DelayedSuspendDecayStopAnimEnum() YDWEDelayedSuspendDecayStopAnimEnumNull()
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#define DelayedSuspendDecayFleshEnum() YDWEDelayedSuspendDecayFleshEnumNull()
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#define DelayedSuspendDecayBoneEnum() YDWEDelayedSuspendDecayBoneEnumNull()
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#define DelayedSuspendDecay() YDWEDelayedSuspendDecayNull()
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#define SmartCameraPanBJ(a,b,c) YDWESmartCameraPanBJNull(a,b,c)
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#define GetInventoryIndexOfItemTypeBJ(a,b) YDWEGetInventoryIndexOfItemTypeBJNull(a,b)
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#define GetItemOfTypeFromUnitBJ(a,b) YDWEGetItemOfTypeFromUnitBJNull(a,b)
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#define UnitHasItemOfTypeBJ(a,b) YDWEUnitHasItemOfTypeBJNull(a,b)
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#endif
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#endif
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#endif
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