SoUI 0.5版本占坑
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#if 0
//--------------------------------------------//
// 本文件为自动生成,请勿编辑 //
// thanks to 最萌小汐 //
//--------------------------------------------//
#endif
#ifdef USE_BJ_ANTI_LEAK
#ifndef YDWEEnableCreepSleepBJNullIncluded
#define YDWEEnableCreepSleepBJNullIncluded
#include "AntiBJLeak/detail/WakePlayerUnits.j"
library YDWEEnableCreepSleepBJNull requires YDWEWakePlayerUnitsNull
function YDWEEnableCreepSleepBJNull takes boolean enable returns nothing
call SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1))
// If we're disabling, attempt to wake any already-sleeping creeps.
if (not enable) then
call YDWEWakePlayerUnitsNull(Player(PLAYER_NEUTRAL_AGGRESSIVE))
endif
endfunction
endlibrary
#endif
#endif