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49 lines
1.4 KiB
49 lines
1.4 KiB
#if 0
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//--------------------------------------------//
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// 本文件为自动生成,请勿编辑 //
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// thanks to 最萌小汐 //
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//--------------------------------------------//
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#endif
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#ifdef USE_BJ_ANTI_LEAK
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#ifndef YDWEBlightGoldMineForPlayerBJNullIncluded
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#define YDWEBlightGoldMineForPlayerBJNullIncluded
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library YDWEBlightGoldMineForPlayerBJNull
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globals
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#ifndef YDWE_NNULLTEMPUNIT_DEFVAR
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#define YDWE_NNULLTEMPUNIT_DEFVAR
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unit yd_NullTempUnit
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#endif
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endglobals
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function YDWEBlightGoldMineForPlayerBJNull takes unit goldMine, player whichPlayer returns unit
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local real mineX
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local real mineY
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local integer mineGold
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local unit newMine
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// Make sure we're replacing a Gold Mine and not some other type of unit.
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if GetUnitTypeId(goldMine) != 'ngol' then
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return null
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endif
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// Save the Gold Mine's properties and remove it.
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set mineX = GetUnitX(goldMine)
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set mineY = GetUnitY(goldMine)
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set mineGold = GetResourceAmount(goldMine)
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call RemoveUnit(goldMine)
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// Create a Haunted Gold Mine to replace the Gold Mine.
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set newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING)
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call SetResourceAmount(newMine, mineGold)
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set yd_NullTempUnit = newMine
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set newMine = null
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return yd_NullTempUnit
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endfunction
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endlibrary
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#endif
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#endif
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