#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef YDWETriggerActionUnitRescuedBJNullIncluded #define YDWETriggerActionUnitRescuedBJNullIncluded library YDWETriggerActionUnitRescuedBJNull function YDWETriggerActionUnitRescuedBJNull takes nothing returns nothing local unit theUnit = GetTriggerUnit() if IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorBldg) else call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorUnit) endif set theUnit = null endfunction endlibrary #endif #endif