msgid "" msgstr "" "Project-Id-Version: YDWE Main Script\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-11-10 10:31+0800\n" "PO-Revision-Date: 2018-08-14 09:45+0800\n" "Last-Translator: \n" "Language-Team: YDWE <417214250@qq.com>\n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-KeywordsList: _;gettext;gettext_noop\n" "X-Poedit-Basepath: ../../../..\n" "X-Poedit-SourceCharset: UTF-8\n" "X-Generator: Poedit 2.0.2\n" "X-Poedit-SearchPath-0: plugin\n" "X-Poedit-SearchPath-1: share/script\n" #: share/script/compile/template.lua:105 msgid "Unknown" msgstr "未知" #: share/script/compile/wave.lua:85 #, lua-format msgid "" "Preprocessor failed with message:\n" "stdout:%s\n" "stderr: %s" msgstr "" "预处理出现错误,信息:\n" "stdout:%s\n" "stderr: %s" #: share/script/compile/wave.lua:87 msgid "Cannot start preprocessor process." msgstr "无法启动预处理进程" #: share/script/ffi/gui.lua:36 msgid "Error" msgstr "错误" #: share/script/ffi/gui.lua:40 share/script/ydwe_on_startup.lua:31 msgid "YDWE" msgstr "WE" #: share/script/ydwe_on_menu.lua:52 msgid "Export file" msgstr "导出文件" #: share/script/ydwe_on_menu.lua:53 msgid "" "Please enter the file path to export. Currently you can export only one file " "each time" msgstr "请输需要导出的文件路径。当前仅支持每次导出一个文件。" #: share/script/ydwe_on_menu.lua:55 share/script/ydwe_on_menu.lua:87 #: share/script/ydwe_on_new_object_id.lua:84 msgid "OK" msgstr "确定" #: share/script/ydwe_on_menu.lua:56 share/script/ydwe_on_menu.lua:88 #: share/script/ydwe_on_new_object_id.lua:85 msgid "Cancel" msgstr "取消" #: share/script/ydwe_on_menu.lua:67 msgid "Save file" msgstr "保存文件" #: share/script/ydwe_on_menu.lua:74 msgid "The file you have entered does not exist." msgstr "你输入的文件不存在" #: share/script/ydwe_on_menu.lua:84 msgid "Lua Test" msgstr "执行Lua代码" #: share/script/ydwe_on_menu.lua:85 msgid "Please enter the lua script to execute" msgstr "请输入需要执行的Lua脚本代码" #: share/script/ydwe_on_menu.lua:99 msgid "Error occured when executing code: " msgstr "执行代码时发生错误:" #: share/script/ydwe_on_menu.lua:103 msgid "There are syntax errors in your code." msgstr "你输入的代码中有语法错误。" #: share/script/ydwe_on_menu.lua:124 msgid "&YDWE" msgstr "配置(&C)" #: share/script/ydwe_on_menu.lua:125 msgid "YDWE &Config" msgstr "配置(&C)" #: share/script/ydwe_on_menu.lua:126 msgid "Launch &Warcraft3" msgstr "启动魔兽(&W)" #: share/script/ydwe_on_menu.lua:127 msgid "Show las&t compile result" msgstr "显示上一次编译的结果(&T)" #: share/script/ydwe_on_menu.lua:128 msgid "Show J&assHelper version" msgstr "显示JassHelper的版本(&A)" #: share/script/ydwe_on_menu.lua:129 msgid "Show c&Jass version" msgstr "显示cJass的版本(&J)" #: share/script/ydwe_on_menu.lua:131 msgid "&Export WE file" msgstr "导出WE文件(&E)" #: share/script/ydwe_on_menu.lua:132 msgid "&Lua Test" msgstr "执行Lua代码(&L)" #: share/script/ydwe_on_menu.lua:133 msgid "Cre&dits" msgstr "致谢(&D)" #: share/script/ydwe_on_menu.lua:134 msgid "&Platform" msgstr "作者之家(&P)" #: share/script/ydwe_on_menu.lua:135 msgid "Launch Platform &official website" msgstr "打开官网(&O)" #: share/script/ydwe_on_menu.lua:136 msgid "Launch Author's &Home" msgstr "打开作者之家(&H)" #: share/script/ydwe_on_new_object_id.lua:81 msgid "New Object Id" msgstr "新物体的ID" #: share/script/ydwe_on_new_object_id.lua:82 msgid "Please input new object ID, or cancel to use the default one." msgstr "请输入新物体的ID值(4个字母数字)。或者选择取消使用默认值。" #: share/script/ydwe_on_new_object_id.lua:98 msgid "" "You have entered an invalid ID. The ID must contain just 4 letters or " "digits. It cannot contain chars other than those in ASCII." msgstr "" "你输入的ID值不合法。ID必须包含恰好4个字符,不能是除了ASCII码以外的其他字符," "特别是汉字。" #: share/script/ydwe_on_new_object_id.lua:102 msgid "You have entered an invalid ID. This ID already exists." msgstr "你输入的ID已经存在。" #: share/script/ydwe_on_save.lua:198 #, lua-format msgid "Whether to remove the read-only attribute from \"%s\"?" msgstr "地图 \"%s\" 带有只读属性,是否去掉地图中的只读属性?" #: share/script/ydwe_on_startup.lua:31 share/script/ydwe_on_startup.lua:53 #, lua-format msgid "" "YDWE has detected that there is a directory named \"%s\" located in Warcraft " "3 installation directory. It may prevent YDWE from working. Do you want to " "delete it?" msgstr "" "WE检测到魔兽的安装路径下存在一个名为\"%s\"的文件夹。它可能影响WE运行,是否删" "除?" #: share/script/ydwe_on_startup.lua:123 msgid "" "YDWE has detected that your game.dll and war3patch.mpq mismatch. It may be " "caused by the so called \"Warcraft Version Converter\". This situation will " "cause a failure on saving and testing maps. It is strongly recommended to " "use the offical patched provided by Blizzard." msgstr "" "检测到您的魔兽Game.dll和War3Patch.mpq的版本不一致,这可能是由版本转换器造成" "的,这会导致您无法保存和测试地图,强烈建议您使用正确的魔兽补丁还原您的魔兽。" #~ msgid "UTF-8 to &native" #~ msgstr "剪贴板UTF-8转码(&N)" #~ msgid "&Set file association" #~ msgstr "设置文件关联(&S)" #~ msgid "Preprocessor failed." #~ msgstr "预处理失败"