#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef YDWEMakeUnitsPassiveForTeamNullIncluded #define YDWEMakeUnitsPassiveForTeamNullIncluded #include "AntiBJLeak/detail/MakeUnitsPassiveForPlayer.j" library YDWEMakeUnitsPassiveForTeamNull requires YDWEMakeUnitsPassiveForPlayerNull function YDWEMakeUnitsPassiveForTeamNull takes player whichPlayer returns nothing local integer playerIndex local player indexPlayer set playerIndex = 0 loop set indexPlayer = Player(playerIndex) if PlayersAreCoAllied(whichPlayer, indexPlayer) then call YDWEMakeUnitsPassiveForPlayerNull(indexPlayer) endif set playerIndex = playerIndex + 1 exitwhen playerIndex == bj_MAX_PLAYERS endloop set indexPlayer = null endfunction endlibrary #endif #endif